I'm moving on from this particular blog to a newer one so I can keep my game design segments in a different area. This blog might get updated but I'm not sure yet.
New Blog: Button Bash Design
Monday, 26 October 2009
Concept Design - Neuromancer Environments extras
Not sure which of these I am going to put in, most likely the last two. The first two look pretty dodgy.. I did a head count last night, there is 53 images in my section of the assignment so far...
Sunday, 25 October 2009
Concept Design - Neuromancer Environments II
Some more stuff, there's still a lot to go and not enough time.
Concept painting:
Layout maps:
Environment Designs/Concepts
Concept painting:
Layout maps:
Environment Designs/Concepts
Saturday, 24 October 2009
Concept Design - Neuromancer sketches
Let's take a step back in time, to the begining! Here's a bunch of Neuromancer sketches, there are probably more but I think they may be tiny ball point doodles in a book somewhere.
Concept Design - Neuromancer Environments
Moving on with environments, going to take a really long time to get something out of these.
Some Environment concepts
Some Environment concepts
Thursday, 22 October 2009
Concept Design - Neuromancer
Continuing on with the Neuromancer assignment.. Taking a looong time and still not sure what I should be doing next.
Sketches:
Linda Turnaround and poses:
Case Turnarounds:
Poses for Case:
Key Prop Design/Concepts
Brazilian Dex:
Gun:
Cobra:
Neural nodes and Neck Plug:
Some concepts on how to 'jack in' to cyberspace:
Some colour schemes with environments
Street Market
Day:
Night:
Alternate night:
Streets of Chiba City
Alternate Night:
Night:
Day
Sketches:
Linda Turnaround and poses:
Case Turnarounds:
Poses for Case:
Key Prop Design/Concepts
Brazilian Dex:
Gun:
Cobra:
Neural nodes and Neck Plug:
Some concepts on how to 'jack in' to cyberspace:
Some colour schemes with environments
Street Market
Day:
Night:
Alternate night:
Streets of Chiba City
Alternate Night:
Night:
Day
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