Showing posts with label digital art. Show all posts
Showing posts with label digital art. Show all posts

Monday, 26 October 2009

Concept Design - Neuromancer Environments extras

Not sure which of these I am going to put in, most likely the last two. The first two look pretty dodgy.. I did a head count last night, there is 53 images in my section of the assignment so far...





Saturday, 24 October 2009

Concept Design - Neuromancer Environments

Moving on with environments, going to take a really long time to get something out of these.

Some Environment concepts




Thursday, 22 October 2009

Concept Design - Neuromancer

Continuing on with the Neuromancer assignment.. Taking a looong time and still not sure what I should be doing next.

Sketches:



Linda Turnaround and poses:




Case Turnarounds:






Poses for Case:




Key Prop Design/Concepts

Brazilian Dex:




Gun:


Cobra:




Neural nodes and Neck Plug:



Some concepts on how to 'jack in' to cyberspace:



Some colour schemes with environments

Street Market

Day:


Night:

Alternate night:


Streets of Chiba City

Alternate Night:


Night:


Day

Sunday, 18 October 2009

Concept Design - Neuromancer

Really rough looking turnarounds and gesture drawings of two characters from Neuromancer.

Case:








Linda:

Monday, 5 October 2009

Concept Design Assignment Part 2

This is pretty much what I spent my mid-semester break doing. It's still pretty rough and needs a lot of work. Which I don't think I will have time to finish it all. Lots of things still need labels so I'm sorry if you have to guess.

Grisaille exercise:



Isometric grid exercise from class:



Axonometric exercise from class:


Trying to sort out Robert Neville, again! Going from pencil sketches to actual character design. Still really rough.






Turnaround:


Some poses:


"Cyborg" character:

Pencil design sheet/sketches:


Turnaround/design sheet:


Posing the character:


Pencil design sheet:


CIA handler:

Dodgy turnaround:


Character poses:


Left: Class exercise, right: Cake Support roughs: