Sunday, 18 October 2009

Concept Design - Neuromancer

Really rough looking turnarounds and gesture drawings of two characters from Neuromancer.

Case:








Linda:

Monday, 5 October 2009

Concept Design Assignment Part 2

This is pretty much what I spent my mid-semester break doing. It's still pretty rough and needs a lot of work. Which I don't think I will have time to finish it all. Lots of things still need labels so I'm sorry if you have to guess.

Grisaille exercise:



Isometric grid exercise from class:



Axonometric exercise from class:


Trying to sort out Robert Neville, again! Going from pencil sketches to actual character design. Still really rough.






Turnaround:


Some poses:


"Cyborg" character:

Pencil design sheet/sketches:


Turnaround/design sheet:


Posing the character:


Pencil design sheet:


CIA handler:

Dodgy turnaround:


Character poses:


Left: Class exercise, right: Cake Support roughs:

Wednesday, 30 September 2009

Concept Design Assignment Part 1

What precedes a long furious battle with trying to get shit done. This post is picture heavy and it is sad that I am getting Photoshop lazy so these pics are too big.

Concept design involves much planning and the nuts and bolts of it doesn't look pretty. Which means I am trying to cover my ass from putting up "ugly" drawings.

Robert Neville from "I am Legend"

Initial attempts at Line of Action:


Much better versions:


Early attempt at style:


Attempt at posing and style, also includes some "infected":


Really bad attempts at comic pages:




"Cyborg" character concepts

Initial poses/lines of action with Pilot character:



In class activity designing CIA handler character:



Messing around with volume:





Trying to re-establish characters:




Miscellaneous stuff:

Monday, 7 September 2009

Crime Fighting

For no apparent reason, a hilarious description of Sherlock Holmes. Brought to you by Tv Tropes and They Fight Crime!". Try it, you'll like it.

He's a battle-scarred veteran of the war in Afghanistan! He's a substance-abusing dilettante grad student! They Fight Crime!

Tuesday, 7 July 2009

Quick Bite: Visual Diary sketches

Here's some sketches from the visual diary that I had to keep over the last semester. Excuse the bad scans but it was a big sketch book.

Couch:


I like this one, though it's not 100% accurate drawing of the couch. Cloth is difficult to get right. I was sitting about a meter away from it. For some reason, I don't really sit on the couch, I'm usually on the floor.

Shoes:


My favourite, I'll try and get a better picture of it. These aren't all my shoes, just the majority are. I think there's about 2 pairs which belong to my dad.. I had a lot of fun drawing this one.

Fruit:



Somehow drawing fruit helps with drawing the 3 dimmensional forms of the human body. I guess it's true. However I was supposed to draw cut cross sections of some of these fruits... Instead I have a maderin in a state of undress. Is it possible to be a fruit pervert?

Fake Femur:


One day, I got to class early and there was a plastic femur lying around. Now that I think about it, it would have been cool had I stolen it. But I may be too morally good to do such a thing. It was nice to draw.

Friday, 12 June 2009

A Quick Bite

It's been really hectic at uni hence the extreme silence on the blog. Since April I have:

- had to give up Coffee
- procrastinated
- survived life drawing with Kay
- got to know my fellow students better (promise of beer seems to keep them happy)
- designed 3 pretty good game prototypes and 1 not-so-good with an awesome group
- (maybe) survived programming
- learnt more about working (or not working) with people

I will update the blog with a more indepth entry about what I have done. But to tie you over, here's a character design based off one of the games design students. It was done for assessment.

Wednesday, 8 April 2009

Crackerjack

Some stuff from uni, here's some photmanlipulations for Digital Production.

The assignment was to create 3 images, based on the theme of "Beyond the Surface". You have to hand in:
- 1 naturalistic (realistic) image
- 1 abstract image
- 1 title design (see below)

The assignment has to be handed in on CD/DVD, with a outside and inside cover, this is mine, as it will look for the assignment. The inside/back has to include thumbnails of the other works. Not sure what I was going for here but it kind of works.



Here's it without the thumbnails, I'll probably replace this with a version that actually has the picture at the back instead.



The naturalistic one, sorry for the crappy quality but it's so it doesn't take long to download for those who may actually read this blog. I got lazy with it since it's the one I dislike the most.



My favourite, it doesn't look too great but I still like this kind of thing.



I really only like the abstract one (the one with the fish). The others are not so good, but then we have a few Photoshop Wizards in the class, and I dislike doing "realistic" photomanlipulations.

In other news, I had a very distracting but somewhat amusing Programming class, yesterday night. It started with some of us trying to start on our new programming assignment when one of the members of the class started to have a 'gripe' session. For someone who's only 18/19, he sounds like a unhappy elderly person. He had quite a few things to say about going to the movies, retail service, people from Redbank, working and dirty old man. And movie he liked, somewhere in there, I did over hear, "Why did Dracula make Frankenstien?" (it's a Van Helsing thing)

I also got told (by Matt the teacher) that when you're my age, all your similarly aged friends are going to start getting married, and which you are not likely to do anytime soon(or ever). I'd already figured it out but to have someone tell you, it sort of hits you a little more directly. Of course it's nice when you know a few people who are going to go through it yourself. We've already taken a guess on that most of the Games Design students, won't be getting married.

I missed Sock Puppet Monday, apparently some of Game Design students managed to freak out quite a few people. I've been told that the 1st year Animation students are either robots or desensitised to bizzare behaviour. James, the 2nd year student mentor, spoke of an incident where they(Game students) threw a girl, who was wrapped in a rug into a room. None of the animation students had a (good) reaction. Apparently it's fairly normal behaviour for that girl in question though... I heard, she likes to get into the crawl spaces in the ceiling...

So far going okay, despite my sudden dependance on coffee, it only took me 2 weeks to get hooked on it. O_o Pretty much all the Gamers are either on caffine or taurine or both. Which can produce some interesting results...